POWER AND POLITICS – Rome 2 Guide – Civil Wars Explained

POWER AND POLITICS – Rome 2 Guide – Civil Wars Explained



hello everybody and welcome to this gameplay guide and feature breakdown for the power and politics patch for total war Rome – yep its 2017 and total war Rome – just got another patch this patch is available to play right now by opting into an open beta on Steam and will be available for everyone on November 30th if you need more info or help on that check the description of this video this patch adds some expanded features to current systems and fixes a few long-standing bugs there have been no changes to AI or any changes to battles except for a small rebalance of some of the historical battles so in this video I'm gonna walk you through the most notable changes and then teaches the new political system first off forever gone is the in-game encyclopedia it took 4 years almost the same amount of time it took to load the building browser but it's now gone and replaced with cleaner more succinct in-game panels well this is a greatly requested feature and I'm glad it's made its way in it doesn't feel fully finished by right-clicking a unit you can see their stats and descriptions in full however it doesn't tell you what you need to do to recruit them similarly right-clicking a building will give you great information about it and the building chain but there's no route let's say you had squalor issues in a town and your town had no expandable slots you wouldn't know what to build to solve the problem you can't look it up anywhere you need to wait until you can expand then hover over each chain and open it up to see its long standing effects when you do see a building you like it might require a technology you can't click this to see where it is in the tech tree instead having to remember its image or name and figure out what tree it's in furthermore you can't right click technologies traditions skills or anything in the politics screens these are all small issues obviously but its functionality that the online encyclopedia had so it just feels like two steps forward and one step back another notable feature is that when a general or agent ranks up you can now see an expanded screen of their skills no more will you have to wonder what lies beyond +1 Authority instead now you can just choose what you want and specialize without making any mistakes ok so now for the main faction screen this is where most of the changes are taking place and it's where I'll teach you how to utilize the new power and politics features in the game let's start off with something simple you now have the option to change government type this button is just below the government overview in the politics tab there are four government types in the game a league Empire Kingdom and Republic a league has a military research focus with cheaper armies an empire mostly boosters research and keeps your political parties happy a kingdom increases tax and experience and a republic increases civil research and gives a large public order boost basically you can just find which one suits your play style and choose that the requirement is ten thousand goal to convert your government however an empire also requires high Imperium and political party influence but we'll get to that a little bit later essentially you'll want to work toward being an empire as it's the easiest to manage with no negative effects if you start as an empire which some factions do then you don't really ever have to worry about looking at the screen or changing your government type unless you specifically want to play to the strengths of one of the other types you can also switch government types as much as you want if you can afford it whoever there are large public order and loyalty D buffs associated with doing so for a few turns so make sure you're prepared for that and no changing your government type does not rename the faction Rome is just Rome whether it's a republic or an empire back to the politics screen in the top left we have the government overview this essentially shows a breakdown of the share of political seats you control some factions such as Rome will have up to four political parties and some such as Egypt will have just two here I've played is the Seleucids and we can see that there are three political parties one of them is mine the Seleucid dynasty and this can not be changed hovering over the graphic or reading below we can see the percentage share we own this is called the influence the higher your influence the better for every 12 and a half percent influence you'll hit a milestone of effects these effects cover research public order tax and morale and are displayed at all times on the left side of the screen or by hovering over each milestone the first two milestones are actually negative effects so you'll really want to avoid falling below 25% influence everything above 25% is positive and as I said the higher the better there's absolutely no downside to high influence so your goal is to push for 100% in the center of the screen you'll see the other parties you're contending with you can see that parties have ownership of regions the amount of regions they own is decided by the influence they share a party would say 70% influence will own about 70% of the regions that your faction owns to check what regions they own click the tactical map on the campaign and she's the new political party filter this will display the regions as they're broken down politically you still own and control these regions as you normally would the only difference is that if there is a civil war the ones that you don't own belonging to the political party that caused the war will defect to the enemy so why and how would a political party to affect parties have a loyalty rating if the loyalty of a party drops below zero there will be a percentage chance each turn that they will cause a secession declare war and leave your faction completely founding their own their loyalty is determined by a few factors most notably their party traits each party has two traits these traits are essentially goals that you need to fulfill to keep the party happy for instance an agriculturist party will gain loyalty if you have a food surplus have negative food and you'll lose that loyalty a patriotic party will have -5 loyalty for every enemy army present in your territory so you can see how these traits affect gameplay to keep a party happy try to abide by their traits parties also have a third trait and this is determined by the party leaders political views leaders come and go naturally so the third trait can shift around and this creates a bit more dynamic gameplay what's more you can see the successor to a party leader if they have a trait that would make your life easier then it might be worth trying to assassinate the leader to speed things up the other factors that affect loyalty are winning and losing battles having generals that belong to party's die in battle changing your government type and a few other minor things like edicts and events you can take 2 actions in this screen that just cost some money provoke and purge provoke will attempt to get the selected party to start a civil war you might want to do this if the political faction is small and you can manage the war quickly you can only do it if there's a risk of war anyway so it's kind of like starting it on your own terms once a civil war starts a new replacement party is created with new traits so you're always managing the same amount of parties but you can roll the dice on hoping that the next one has traits aligned with how you'll play the purge option will attempt to reduce the target party's influence it severely hurts their loyalty but is a quick and ruthless way to diminish their influence increasing yours and others next we'll move on to the character screen here you can see all the generals and statesmen in your faction on the left side you can see each political party's tab and expanding a party's tab it'll show you the generals and statesmen under it generals and statesmen are the same a general can become a statesman if you disband his army or he gets wounded a statesman can become a general if he's assigned an army if you wanted to be in the field so on the left hand side of the panel you can hire a statesman directly here it's like hiring a general but you're just not assigning him an army the only difference between a statesman and a general is that a statesman can go on a mission whereas the general is busy commanding we'll get to that a bit later though so each character has a gravitas and ambition gravitas is sort of multiplied by ambition to affect his party's overall influence so all things being equal two characters of two different political parties each with a hundred gravitas would net out the influence evenly between them they'd both share 50% of the party if they both started from scratch if one character has more gravitas the influence will start tipping in their party's favor each turn 51% 52% etc when you have three or four characters all in different parties all with different gravitas then it starts fluctuating a bit more if a powerful general who had 200 gravitas died in battle suddenly the balance will go heavy out of whack and that generals party would suffer it sort of creates power vacuums and to avoid a shock to the system you don't want to get anyone to powerful to increase gravitas and therefore increase influence over time you'll need to secure promotions for your characters or to lower influence you'll need to spread rumors about them you can also increase gravitas by fighting and winning battles so in theory you should just try and have multiple armies with multiple leaders representing different factions or rotate your leaders around within your own political party statesmen can embezzle funds to try and secure you some cash by spending influence they can also go on missions there are three missions with different outcomes you can choose to venture out on a diplomatic mission with a chance to improve relations with another faction you can choose to improve public order in one of your provinces or you can pay to organize a feast to fix a food shortage these are basically random transmissions that you pay for and will put the person out of action for a turn it can even get them killed if it goes wrong the only exception to this is your faction leader if your faction leader is a statesman he can't go on diplomatic missions and if he's a general he can't secure promotions he's already the top dog doing these missions will lower loyalty for other political parties so only using your own men will essentially cause strife using other political parties men will increase their party's loyalty but also increase their individual gravitas so if you've been paying attention this means that if for instance a political party has low loyalty and you're worried that they might cause a civil war you can perform actions and win battles with their generals and statesmen doing this will increase their party's loyalty reducing the cause of a civil war however it will increase their gravitas in turn increasing their influence diminishing yours and lowering your faction wide effects the problem is then amplified the bigger you are the more territory you own the higher your Imperium the higher your Imperium the worse the loyalty for other political parties and the more expensive political actions become so essentially you're likely to have more issues with party rivalry the bigger you get and have a more expensive time dealing with it the last things you can do to help out political parties is do quick marriages assassinations and adoptions it's kind of like a way of manipulating loyalty and gravitas by moving people around and gets you out of a sticky situation fast so that's pretty much everything you need to know about the political system there's a few flaws that I can think of one is pretty minor and that's that it's more effective to suicide a general in battle than it is to politically assassinate them you don't need to do this often but it can help remove a problem in a hurry it's a guaranteed success it's free and it has less of a loyalty penalty by a huge amount so I'm not sure why ever click to actually assassinate someone it's always way better to just put them on a horse send them into battle and let them die the bigger issue which I kind of can't believe isn't fixed is if you know there's a chance of civil war erupting you can just disband the armies that are led by the generals of that party and it seems that when the war occurs the towns will flip to the enemy but they won't have any armies in them then you can rear accrue to your armies and just take the towns back it needs a fail-safe that if a political party has no characters or no armies it should probably just generate one or two otherwise it's just a waste of time and it can be easily manipulated knowing the risk of civil war before it happens is essential but allows you to completely game it and it's the same issue we had with the Emperor edition Civil Wars you'd have this massive civil war that rips your towns in half but no armies to fight so you just take everything back anyway that's all for me I hope I explained it clearly enough there's a lot to take in so let me know if you enjoyed this video it's great to be back in Rome too but it seems this game will always be played with game breaking issues I look forward to seeing what the DLC has to offer I'll have a review up as soon as I get my hands on it thanks very much for watching and I'll see you in the next one

49 thoughts on “POWER AND POLITICS – Rome 2 Guide – Civil Wars Explained

  1. Civil war is like a divorce, you didn't know how it happened but ended up losing most of your land and armies.

  2. Can anyone tell me how to start a civil war pls?Trying to get an achivement.

    Playing as Rome on Legendary. And so far I had 5 secessions, but no civil war.

    1st I had soon after protection expired, one party just had all red traits.
    2nd I provoked as soon as I got imperium 5, so I could get overcome secession loyalty buff to smoothly transit to Empire.

    Now
    i have 50+ regions 15 provinces, strong armies, good income, 99% party
    influence. Pretty much game won. Just wrap up one of three victory
    conditions. So I wanted to go for some achivements. And I wanted the
    ciwil war one (in previous campaigns I had only secessions too, but only
    1 per campaing).

    Somewhere I read, that secession can turn into a
    civil war if more than one party secedes. So I neglected the loyalty,
    even worked to bring it down. And voila secession number 3. Then I
    bottlenecked the secessionists in their region, waited 10 turns for the
    protection to expire. And another party seceded. So the secesionists got
    1 more province, but it was still a secession, but no civil war.

    Ok,
    let's do it properly this time, I said to myself. Meanwhile I got 2 new
    parties, so still three rival parties. I worked my♥♥♥♥♥of to bring down
    all their loyalties down below -100. The broken heart icon informed me
    that i have 100% chance of secession/civil war. And next turn, still
    only 1 party seceded and joined the current secessionists, the other 2
    remained and I am involved only in secession and NOT A CIVIL WAR. And I
    am proteced again for 10 turns.

    Can anyone help pls?

  3. I hadn't played Rome II since this DLC and I was utterly confused until this video. Thank you kindly sir!

  4. Just got this game, but coming off other Total War titles and didn't have the patience to go through yet another in-game tutorial, so this guide was really useful.

  5. Imagine one of the political parties revolting and having the ability to switch faction mid-game in order to play as that newly formed faction and rise up against your former empire. It would have so much roleplay potential.

  6. Warning started to pop up when i made "seek marriage" to Antiochos II and Seleucus. Whats the problem with it?

  7. OMG this is not more Total War, its Total Politics. Screw you CA you and your paid dlc that brings more headache than fun!

  8. It is incredibly sad that only the player's faction is able to split up into their own and the secessionists, since it would be amazing to provoke a civil war among an AI faction, possibly even supporting the secessionists into taking control.. How amazing would it be if they could create an entirely new faction with new traits, a new title (for example secessionists win from Rome, it turns into the Roman Empire/Republic/Kingdom/Latin League) and new political and diplomatic views.

  9. i just pick most dangerous memeber of party then i just send my p;arty members wifes to fuck him,never had a civil war,power of pussy is unlimited..

  10. is there any way to make peace with the separists? id like a divided roman empire like it was at RTW 1, i hate micromanaging a large empire

  11. Maybe a solution to the 'disband if a chance of civil war' issue would be to have the army resist any disbanding attempt if loyalty was below some threshold. By 'resist' I mean not letting you disband completely with a pop-up that explains why the incumbent party were going to use their geographic influence and not going to allow it.

    I kind of wish I hadn't seen that part of your excellent video, but you can't un-see things, right.

    Cheers.

  12. Slightly confused about all of this still….. in my Pontus campaign, the Royal Court party would secede with 4 regions if they rebelled yet they have 0% influence. The Hellenic party however has roughly 30% influence but if they rebelled they wouldn't go with any regions. Whats this all about? It should be the other way around ?

  13. In my campaign with athens on the politics tab on the left it isnt showing my party members.
    Somebody could help me

  14. Is it possible to wipe out the other political parties ? By that, i mean, let each party secede and then kill all their units so none is left

  15. nice guide i finnaly understand politics lol you saved me a civil war at a time i really didnt want it
    thanks alot

  16. one question: do the secessionist party returns to the senate eventually? or does it get replaced? what happens when all of the parties are killed and you're still a "Republic"?? lolol they were like 3 questions

  17. hi, I have an answear to ur question about assasination. This is realistic game and it would be very unrealistic and weird that someone would do suicide on himself for others purposes and reasons… I know what u wanted to say but ur argument about that is just unrealistic and in my opinion not valid! Great video btw u said everything we should know but when u mentioned this with assasination u couldn't be more wrong…

  18. Anyway to get postive court nobles. seems like everything i do loses them. feels like 100% is impossible to hold as well. I was only able to do an empire because I put down a civil war.

  19. It's actually easy to fix those aforementioned problems:
    1. Generals with low loyalty might defect if you send him on suicide missions.
    2. Disbanding units belonging to factions with low loyalty might cause them to defect and immediately start a civil war.
    The real problem is CA. Their games after Shogun 2 have no identity at all.

  20. Literally every general/statesman I gain in my own party as 1 ambition. Other families? 2 or 3. Literally the smallest action will cause me to loose virtually all of my influence. This is why it took me FOREVER to change my government to Empire. Simply because I couldn’t gain ANY influence because my people sucked. I can’t perform action without my influence and/or other party loyalties tanking.

  21. Made the mistake of giving the house of Julia praetorians upon praetorians and now they've seceded. Woe is me.

  22. Prior to swapping my Rome Campaign Government to Empire I rigged the system like you pointed out. Essentially I was having difficulty with one of my parties they were a constant -10 influence, preventing my transition to Empire. So I did the following 1) I didn’t actually dissolve my armies because I didn’t want to loose good units and was lucky enough to have only 10 out of 14 armies raised so actually I raised new generals loyal to me 2) I then transferred all my elite troops from the party I wanted to provoke to these men 3) I then marched these new Generals next to each of the regions I knew would fall to civil war 4) I then Bribed one of their vital party members to my office 5) And then provoked them into a civil war 6) Effectively wiping them out with no fight 7) Became an Empire during this period. All up I felt quite scheming for hatching a scheme like this.

  23. Still confusing to me. In the raise army screen I can only recruit a general from another party, never my own. Why is this? The only person I can use as a general from my own party would be my statesman. Is it worth it to send my statesman to win battles to increase gravitas, then put him in the senate?

  24. Could someone help me with something? I was playing as Athens before this update and now I notice it seems that my faction leader is that of another party, how could I get a faction leader to be from my party?

  25. at least now its not anymore like you say:( fucking cornelier riped my rome empire in half and build units like fucking hell

Leave a Reply

Your email address will not be published. Required fields are marked *